![]() By Ruben Circelli Credit: Croteam Table of Contents Is The. I just finished the game, I didn't have to search on youtube as many times I thought. 3:56 AM -08:00 UTC The Talos Principle 2 Explained The Talos Principle 2 is coming Here's what we know so far. Then if you want the full ending you have to scour the landscape looking for stars, which is not at all challenging to anything except patience. Playable in both, restricted and unrestricted version. (First only for the old version.) Secrets and Eastereggs This episode is about labyrinths that have to be solved in order to get to the next level. For Talos Principle Ver.326589 This is the fourth episode of the Only Puzzles series. Land A, the Land of Ruins, is where you first awaken into the world, an ancient Roman landscape constantly torn apart and put back together in new configurations. Its the same puzzle five hundred times, only each time the pointless busywork added by being in first person and having to walk around is increased by a few more minutes. Subscribe to downloadOnly Puzzles 4 - Old Version. Overall Talos Principle is much more difficult. The Talos Principle takes place in a number of lands, each of which is divided into a Temple serving as a hub, and seven sub-areas filled with puzzles that need to be solved. And it makes even more difficult to check every single nook and cranny without a minimap.īut seriously, you found The Turing Test difficult? I think it is one of the easiest puzzle games I've played, although it has some difficult ones (I only had to search on Youtube for the very last one). I mean, if I saw one and saw how to pick it, I would (did it 3 times on the whole game), but seriously, they aren't worth the trouble, because the ending they give, IMO, is quite stupid. Talos at least puts most things right in front of you and lets you figure out what works with what. I got stuck several times on Turing and ended up looking up a guide after 30 minutes of failed attempts in one room, only to find out the solution was a game mechanic I didn't know existed. Road to Gehenna, I remember, the puzzles were trickier, but the stars were easier, I think.ĮDIT: Forgot to say, I thought Turing Test had an atrocious learning curve compared to Talos. The stars are only sometimes about puzzles, and sometimes about checking every single nook and cranny, and I'm not a fan of that :S are the only puzzles the ones involving lasers and redirecting them No, pretty soon you will unlock new tools (gameplay elements). For one of them, I'd managed to find the key needed to unlock a jammer in world A2, I think, and it took me a solid 10 minutes just to find the door I was trying to jam. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Not often a masterpiece like this game comes along.Originally posted by I Kinda Fail:I thought Talos Principle had a great learning curve for the most part - it was the stars that were completely absurd. I'm working my way through the expansion pack but I don't want it to end so I'm trying not to rush. I am thinking of giving this game a 'Not recommended' review, since you have to place the jammers pixel perfect in the puzzles where you need to work your way through energy fields with only two jammers. It's weird how sometimes these puzzles seem to incredibly hard and suddenly your brain looks at it differently and it's cake. The Talos Principle > General Discussions > Topic Details. The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. The only puzzle mechanic that became tiresome quickly were the Tetris-like block puzzles. In the first two quadrants were slightly raised platforms and you needed to over/under cross-cross the red/blue lasers if I remember correctly.įor whatever reason I had to come back a few times before I finally got it, and then it seemed stupid simple. The Talos Principle Workshop Maps: Episode 66: Only Puzzles 2 (Part 1 of 14) The Talos Principle View all videos Award Favorite Share Created by asears16 Offline Posted 8:24am 'Blind playthrough of 'Only Puzzles 2' by ma.hirsch. Made by Croteam and written by Tom Jubert (FTL, The Swap. Force fields, roaming bombs, and turrets do their best to stop you. The first few quadarants were opened with red lasers, but then at the end there was a blue laser that had to make its way into the first quadrant to solve it. I think it was relatively early on, it was the stone/garden environment type, and you basically had four 'quadrants' in a circle around a taller building/obstruction. The one that really killed me, though, I can't remember the name of it. ![]()
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